My path started in architecture, evolved through Visual and UX design, and lately, I've been working on UX for VR applications, Learning Experience Design, and AI-driven SaaS products.

I'm currently pursuing a Master's in User Experience (Human-Computer Interaction) alongside this work, to deepen my understanding of users and systems.

That adds up to around 6 years of studying design and 3 years of professional experience, shaping how I think, build, and collaborate.

skilled in

Quantitative/Qualitative Research Figma, Adobe CC, 3D HTML, CSS, JS, React, Tailwind VR/AR/MR Quantitative/Qualitative Research

I'm kinda cool. Read more about me here

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My works

Improving Adoption Project

Improving Adoption by Reducing Onboarding Friction & Time-to-Value

Redesigned the onboarding experience for Syllabot platform to reduce cognitive load, guide users through complex workflows, and communicate value immediately—transforming the first-time experience from "feature-first" to "value-first".

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Project GIF

VR Training Platform for Minnesota's Law Enforcement Trainees

Built in Unreal Engine 5, NextGen Badge creates a safe, repeatable space for law-enforcement trainees to test both technical skills and emotional resilience.

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Project GIF

Accelerating MayoClinic's Medical Research with AI

Exploring how AI can be used to automate the process of data extraction in Living Systematic Reviews, freeing up time for researchers to focus on their work.

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Improving City of Mesa's Safety Messaging

Redesigned the City of Mesa's natural gas safety letter to clearly, effectively and urgently communicate critical safety information to residents.

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Other projects

Side-quests and other media

Blogs and writings